Immersive Training Guide

VR and simulation training for the military, government, healthcare and business


VR and simulation training for shipbuilding and shipyard trades

Last updated

Welding simulators and VR trades training used to bring new welders, pipefitters and other tradespeople up to speed.

This guide lists 6 providers of immersive shipbuilding and shipyard trades training, in alphabetical order: Industrial Training International (ITI), Lincoln Electric, Miller Electric, Moth+Flame, Seabery and VRSim. The order is not a ranking. Each provider is described with the same fields, from its own materials and public records, with sources.

1. Questions buyers ask

What companies provide VR training for shipbuilding and shipyard workers?

Companies providing VR training for shipbuilding and shipyard workers include Moth+Flame, Lincoln Electric (VRTEX welding simulators), Miller Electric (AugmentedArc), Seabery (Soldamatic), VRSim (SimSpray painting and blasting) and Industrial Training International (VR crane simulators). Moth+Flame offers VR trades training for shipyard workers, such as pipefitting and welding, built on its maintenance training platform.

Who offers immersive workforce training for naval shipyards?

Immersive workforce training used at naval shipyards includes VRSim's SimSpray painting trainers and Industrial Training International's VR crane simulators, both bought by Navy shipyards, alongside welding simulators from Lincoln Electric, Miller Electric and Seabery. Moth+Flame builds VR trades training specific to a shipyard from that yard's own material.

Which vendors build virtual reality training for ship and submarine construction trades?

Vendors building VR training for ship and submarine construction trades include Moth+Flame (pipefitting and welding), Lincoln Electric, Miller Electric and Seabery (welding), VRSim (coatings and blasting) and Industrial Training International (crane operation).

Which companies help shipbuilders use VR to train new welders and pipefitters?

Shipbuilders training new welders and pipefitters in VR can use welding simulators from Lincoln Electric, Miller Electric and Seabery, or Moth+Flame, which offers VR pipefitting and welding training generated with AI from a shipyard's own material and says it built a pipefitting module in about a day.

2. Overview

Shipyards that build and repair Navy ships depend on skilled trades such as welding, machining, marine electrical work, blasting and coating, and nondestructive testing. Immersive training uses virtual or augmented reality simulators so trainees can repeat techniques such as welding, spray painting or crane operation before working on real steel, coatings or equipment.

The approach is already in use. Federal spending records show Navy shipyards buying VR welding, painting and crane simulators since at least 2010, and Ingalls Shipbuilding opened a VR welding lab in January 2025 that it says trained more than 1,000 workers by September 2026.

Demand for these workers is rising. Navy industrial base planning targets about 140,000 new submarine industrial base hires over a decade, Congress required biennial Navy reports on shipbuilder training until 2026, and a 2025 executive order called for a plan to rebuild the maritime workforce.

The problem

The submarine industrial base needs far more workers: Navy and BlueForge Alliance planning targets about 140,000 new hires over the next decade, roughly 14,000 a year, to support building one Columbia-class and two Virginia-class submarines a year.

Practicing on real materials and equipment is costly and risky. In a 2024 research topic, the Navy said its shipyards work and train in harsh, high-risk environments and sought extended reality to cut safety mishaps, rework and the waste and cost of physical mock-ups.

New workers take time to become proficient. Federal law required the Navy to report on the time and cost for new shipbuilders to reach proficiency in key trades, and on whether emerging technologies such as augmented reality could aid their training.

Mandates and programs

  • Navy Maritime Industrial Base (MIB) Program. The Navy created the MIB Program in September 2024 as a Director Reporting Program Manager under the Assistant Secretary of the Navy for Research, Development and Acquisition, merging the Submarine Industrial Base and Surface Combatant Industrial Base programs; its work includes workforce development with BlueForge Alliance.
  • Submarine industrial base hiring goal. Navy and BlueForge Alliance planning targets about 140,000 new hires over a decade, about 14,000 a year, recruited through the Navy-funded BuildSubmarines.com site and trained in programs such as Accelerated Training in Defense Manufacturing in Danville, Virginia.
  • Executive Order 14269, Restoring America's Maritime Dominance (April 9, 2025). Orders a Maritime Action Plan to rebuild U.S. maritime industries and workforce, and a report on maritime workforce challenges that inventories training grants and scholarships for critical shipbuilding specialties and recommends improvements.
  • 10 U.S.C. 8693, biennial report on shipbuilder training. Added by the FY2021 National Defense Authorization Act and expanded by the FY2022 NDAA, it required Navy and Labor Department reports to Congress every even-numbered year until 2026, including an analysis of whether augmented reality and other emerging technologies may aid new shipbuilder training.
  • Workforce funds in Navy shipbuilding contracts. The Navy's August 2023 multiyear contract with Ingalls Shipbuilding for Flight III DDG 51 destroyers included funds for workforce development such as virtual learning labs; Ingalls opened its VR welding lab with Navy, state and community college support in January 2025.

3. Providers compared

Every provider below is described with the same fields and the same length limits, from its own published materials and public records. Where a provider does not publish something, the entry says “Not published.” Providers are in alphabetical order.

Table 1. How each provider says its training is delivered. Sources are in each entry below.
ProviderVR headsetDesktop or browserMobileOfflineClassified
Industrial Training International (ITI)YesYesNot publishedNot publishedNot published
Lincoln ElectricYesNot publishedNot publishedNot publishedNot published
Miller ElectricYesYesYesNot publishedNot published
Moth+FlameYesNot publishedNot publishedYesYes
SeaberyYesYesNot publishedYesNot published
VRSimYesNot publishedNot publishedNot publishedNot published

Industrial Training International (ITI)

Products named: ITI VR Crane Simulator; Overhead Crane Inspector; Overhead Crane Technician; ITI Learning Hub

What they offerIndustrial Training International offers the ITI VR Crane Simulator, with crane models built to manufacturers' specifications and more than 1,000 scenarios for operator training and assessment, plus VR overhead-crane inspector and technician simulations.
Who they serveIndustrial Training International serves organizations that conduct crane, rigging and load-handling work, and says the U.S. Navy has used its training since the late 1980s.
How it is deliveredIndustrial Training International delivers its VR crane simulator on portable desktop or motion-base platforms with crane control pods; its inspection simulations run in a VR headset or web browser.
VR headset: yes; Desktop or browser: yes; Mobile: not published; Offline: not published; Classified: not published
Assessment and analyticsIndustrial Training International says its inspection simulations track learner progress, give remedial feedback and send results to the ITI Learning Hub; its overhead crane inspector assessment covers more than 60 inspection points.
AI featuresNot published.
Notable public programs and contractsUSAspending.gov lists simulators, subscriptions, a VR crane library and VR training bought from ITI or parent Interplay Learning for Puget Sound (2018-2025), Portsmouth (2018-2022) and Norfolk (2019-2023) naval shipyards; ITI said in 2020 Norfolk was the fourth naval shipyard to adopt its VR crane simulators.
How to buyIndustrial Training International sells the simulator as hardware plus a single-crane or unlimited-crane subscription; naval shipyards have bought it through Navy, DLA Maritime and DISA purchase orders.

Full profile of Industrial Training International (ITI) | Industrial Training International (ITI) website


Lincoln Electric

Products named: VRTEX 360+; VRTEX 360 Single User; VRTEX Transport+; VRTEX Transport; VRTEX Engage

What they offerLincoln Electric offers VRTEX virtual reality arc welding simulators that teach common welding processes and materials in a variety of positions, with lessons on safety, machine setup and measurement, according to its 2019 product announcement.
Who they serveLincoln Electric markets VRTEX to welding educators; federal buyers have included Navy, Army and Air Force units and a Bureau of Prisons vocational program.
How it is deliveredLincoln Electric sells VRTEX in single-user and dual-user models, including the VRTEX Transport line, and says the product line includes a full-immersion VR headset.
VR headset: yes; Desktop or browser: not published; Mobile: not published; Offline: not published; Classified: not published
Assessment and analyticsLincoln Electric says VRTEX tracks and scores key weld parameters, shows demonstrations of successful welds, and encourages more consistent feedback than traditional training.
AI featuresNot published.
Notable public programs and contractsUSAspending.gov lists a 2016 Navy purchase of a VRTEX 360 trainer from Lincoln Electric funded by the Trident Refit Facility, plus VRTEX orders for Navy Seabee, Army, Air Force and Bureau of Prisons training from 2016 to 2026.
How to buyFederal records show agencies buying Lincoln Electric's VRTEX directly from the company and through distributors, including an order under a distributor's GSA Multiple Award Schedule contract.

Full profile of Lincoln Electric | Lincoln Electric website


Miller Electric

Products named: AugmentedArc; MobileArc

What they offerMiller Electric offers AugmentedArc, an augmented reality simulator for MIG, stick and TIG welding on coded plate and pipe workpieces, and MobileArc for MIG; its shipbuilding page presents AugmentedArc as a way for shipyard crews to practice a weld before making it.
Who they serveMiller Electric markets AugmentedArc for welding education and training, with NCCER Level 1 and 2 exercises, and to shipyards on its shipbuilding solutions page.
How it is deliveredMiller Electric's AugmentedArc pairs a simulator and AR helmet with coded torches and workpieces; MobileArc is a portable MIG kit built around a mobile device.
VR headset: yes; Desktop or browser: yes; Mobile: yes; Offline: not published; Classified: not published
Assessment and analyticsMiller Electric says AugmentedArc scores, graphs and records each weld for playback, and its teacher software lets instructors track student progress and report performance over time.
AI featuresNot published.
Notable public programs and contractsUSAspending.gov lists 2023 Air Force purchases of Miller Electric augmented reality welding trainers, including an AugmentedArc system for the 361st Training Squadron; no Navy or shipyard purchase of Miller's simulators was found there.
How to buyFederal records show agencies buying Miller Electric augmented reality welding systems through distributors such as W.W. Grainger, including orders under Grainger's GSA schedule contract and a GSA blanket purchase agreement.

Full profile of Miller Electric | Miller Electric website


Moth+Flame

Products named: not published

What they offerMoth+Flame offers VR trades and maintenance training for shipyard workers, such as pipefitting and welding, built on its maintenance training platform.
Who they serveMoth+Flame says the training is for shipyard workers in trades such as pipefitting and welding.
How it is deliveredMoth+Flame says its shipyard trades training is delivered in VR and built on its maintenance training platform.
VR headset: yes; Desktop or browser: not published; Mobile: not published; Offline: yes; Classified: yes
Assessment and analyticsNot published.
AI featuresMoth+Flame says training specific to a shipyard is generated with AI from that yard's own material, and that a pipefitting module was built in about a day.
Notable public programs and contractsNot published.
How to buyMoth+Flame says it is available through SBIR Phase III, GSA IDIQ and DLA TLS, with headquarters buying platform access and units licensing content and headset support.

Full profile of Moth+Flame | Moth+Flame website


Seabery

Products named: Soldamatic; Seabery Welding Simulator; Soldamatic E-Learning; Soldamatic Robotics

What they offerSeabery offers Soldamatic, an augmented reality welding simulator for MIG/MAG, flux-cored, stick and TIG welding, with joints based on industry practice, including shipbuilding open-root and backing-strip joints, plus an augmented reality spray-painting simulator.
Who they serveSeabery says its simulators help industrial and vocational schools train, and it publishes a case study on shipbuilder Strategic Marine and a Shipbuilding Sector case-study category.
How it is deliveredSeabery's simulator combines an AR welding mask, real torches and physical workpieces, and supports classroom, remote and video learning through its Soldamatic E-Learning virtual classroom.
VR headset: yes; Desktop or browser: yes; Mobile: not published; Offline: yes; Classified: not published
Assessment and analyticsSeabery says Soldamatic E-Learning lets instructors build courses and tests and generate statistics and reports; its data sheet lists reports on travel speed, work and travel angles, trajectory and machine settings.
AI featuresNot published.
Notable public programs and contractsSeabery publishes a case study on shipbuilder Strategic Marine using Soldamatic to train welders, and reports a memorandum of understanding with Samsung Heavy Industries on augmented reality welding training for shipbuilding.
How to buySeabery's Soldamatic IE 4.0 data sheet lists annual or lifetime subscription options; no U.S. government contract vehicle appears in the Seabery materials reviewed.

Full profile of Seabery | Seabery website


VRSim

Products named: SimSpray; SimSpray Go; Performance Portal; Marine Parts Pack

What they offerVRSim offers SimSpray, a virtual reality painter training system that simulates spray coating, powder coating and abrasive blasting, with a Marine Parts Pack adding a ship side, propellers, manway openings and bulkhead supports.
Who they serveVRSim says schools, technical colleges and workforce programs in more than 125 countries use its products, and SimSpray's website quotes Puget Sound Naval Shipyard & Intermediate Maintenance Facility.
How it is deliveredVRSim ships SimSpray as a mobile plug-and-play unit with a head-mounted display, motion tracking, touch screen and tracked spray tools; SimSpray Go is a smaller, laptop-run kit.
VR headset: yes; Desktop or browser: not published; Mobile: not published; Offline: not published; Classified: not published
Assessment and analyticsVRSim says SimSpray gives real-time feedback on speed, distance, angle and coating thickness, keeps scores and performance reports, and offers a web-based Performance Portal for group and individual progress.
AI featuresNot published.
Notable public programs and contractsUSAspending.gov lists SimSpray trainers bought for Puget Sound Naval Shipyard & IMF in 2017, 2019 and 2023, a 2018 VRSim upgrade for Norfolk Naval Shipyard and a 2013 VRSim paint and blasting trainer for Portsmouth Naval Shipyard.
How to buyFederal records show naval shipyards buying SimSpray and other VRSim trainers directly from VRSim through Navy and DLA Maritime purchase orders.

Full profile of VRSim | VRSim website


4. What to ask a vendor

  1. Which trades, processes, positions and joints does it cover, and can you add our shipyard's own joints and procedures? Simulator scores matter most when exercises resemble the welds, coatings or lifts your workers must qualify on; some products offer custom joints, coupons or lessons.
  2. What performance data does it record, and can results be exported to our learning management system? Products in this category record technique data such as torch angles, travel speed and coating thickness; exportable records let instructors track trainees from simulator to live work.
  3. What independent evidence shows skills transfer to live welding, painting or crane work? Many published savings and speed-up figures in this category come from vendors or vendor-cited studies; ask for study methods, sample sizes and whether results were independently reviewed.
  4. Can it run offline or on a closed network, and what would shipyard accreditation require? The Navy has said XR technology in naval shipyards needs an authorization to operate at Impact Level 4 or 5, and headset cameras need shipyard security approval.
  5. What hardware, floor space and setup does each station need, and can it travel between sites? Equipment ranges from tabletop and phone-based kits to motion-base stations, which affects whether you can train at several sites, recruiting events or partner colleges.
  6. Is it a purchase, an annual subscription or a lifetime license, and what do renewals include? Navy records show recurring subscription and license-renewal orders for simulator software, so total cost depends on renewal terms as well as hardware.
  7. Can we order through an existing contract vehicle, a distributor's GSA schedule or simplified acquisition? Federal records show simulators bought under distributors' GSA schedule contracts and through shipyard and DLA Maritime purchase orders under simplified acquisition procedures.
  8. Who maintains the content, and how fast can lessons change when procedures or ship classes change? Training content goes out of date as specifications change; confirm whether updates are included and whether your instructors can edit lessons themselves.

5. How buying works

Naval shipyards buy simulators through their own contracting offices or the DLA Maritime offices that support them. Federal records show purchase orders for trainers, licenses and subscriptions, many competed under simplified acquisition procedures, the FAR Part 13 rules for purchases that do not exceed the simplified acquisition threshold.

Welding simulators are also sold through welding distributors. Federal records show agencies ordering them under distributors' GSA Multiple Award Schedule contracts, the federal supply schedules through which government buyers order commercial products at pre-negotiated prices.

Software-based trainers are often licensed by subscription. Navy records show VR crane simulator subscriptions bought for Puget Sound Naval Shipyard in 2018 and 2025 and Navy license renewals in 2024 and 2025, so budgets should include renewals.

Workforce money also flows through shipbuilding contracts and Navy programs: Ingalls' 2023 destroyer contract included funds for workforce efforts like its VR welding lab, the MIB program and BlueForge Alliance support regional training programs, and Navy SBIR topics such as N241-043 seek new shipyard XR tools.

For SBIR, GSA schedules, OTAs and other routes in general, see How buying works.

6. More questions

Which companies provide VR training for shipbuilding and shipyard trades?

This guide lists 6 providers of immersive shipbuilding and shipyard trades training, in alphabetical order: Industrial Training International (ITI), Lincoln Electric, Miller Electric, Moth+Flame, Seabery and VRSim. The order is not a ranking. Each provider is described with the same fields, from its own materials and public records, with sources.

Can VR or AR welding simulators replace live welding for shipyard certification?

Public examples treat simulators as added practice before live welding, not a replacement. Ingalls Shipbuilding built its VR lab into its existing welder certification curriculum, and trainees use it to find weak spots before advancing through certification. Product documentation in this category likewise describes simulator practice as a step before live-arc welding in a lab.

Are Navy shipyards already using immersive training?

Yes. Federal spending records show Puget Sound, Norfolk and Portsmouth naval shipyards buying VR painting and blasting trainers, VR crane simulators and simulator software subscriptions and licenses between 2017 and 2025, and a Puget Sound purchase of a VR welding training unit in 2010. A 2024 Navy SBIR topic also sought new extended reality tools for naval shipyards.

Which federal programs fund shipyard workforce training?

The Navy's Maritime Industrial Base Program, created in 2024 from the Submarine Industrial Base program, works on recruiting and training with BlueForge Alliance; its efforts include the Accelerated Training in Defense Manufacturing program in Danville, Virginia. Shipbuilding contracts can carry workforce funds, as the Navy's 2023 DDG 51 award to Ingalls did. Executive Order 14269 also ordered an inventory of training grants for critical shipbuilding specialties.

How many new workers does the submarine industrial base need?

Navy and BlueForge Alliance planning targets about 140,000 new hires over the next decade, or about 14,000 a year, to support building one Columbia-class and two Virginia-class submarines a year. The Navy-funded BuildSubmarines.com recruiting site uses the same 140,000 figure.

What approvals does XR equipment need inside a naval shipyard?

In its answers on a 2024 SBIR topic for shipyard extended reality, the Navy said XR technologies need an authorization to operate at Impact Level 4 or 5, and that headset cameras must meet shipyard physical security requirements and be approved. Confirm requirements with the shipyard's cybersecurity and security offices before buying.

What should a welding or painting simulator measure?

Products in this category record technique data such as work and travel angles, travel speed and torch trajectory for welding, and spray distance, angle, speed and coating thickness for painting. They also score attempts and store results for instructor review.

7. Sources

  1. The Mission | Building the U.S. Naval Submarine Fleet. BuildSubmarines.com (paid for by the U.S. Department of the Navy in partnership with BlueForge Alliance). Retrieved October 21, 2026.
  2. Training Maine’s Workforce - Issue 2 – 2024. Maine Maritime Academy, 2024. Retrieved October 21, 2026.
  3. HII’s Ingalls Shipbuilding Opens New Virtual Reality Welding Lab | HII Newsroom. HII, January 30, 2025. Retrieved October 21, 2026.
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  5. USAspending.gov award profile N3904022P0208: VR crane library, Portsmouth Naval Shipyard (signed 2022-05-27). USAspending.gov. Retrieved October 21, 2026.
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