Immersive Training Guide

VR and simulation training for the military, government, healthcare and business


Immersive training categories

Last updated

Each category page explains the training, the rules and programs behind it, what to ask a vendor and how buying works, then compares the providers.

Military and government

  • Suicide prevention and SAPR. VR and simulated-conversation practice for suicide intervention and postvention, bystander intervention, and supporting victims of sexual assault. Providers compared (7): Alteristic (Green Dot), Catharsis Productions, LivingWorks, Mentors in Violence Prevention (MVP), Moth+Flame, SIMmersion and USC Institute for Creative Technologies.
  • Leadership, safe AI use and cybersecurity. VR and simulated-conversation practice for leaders, plus simulation-based training on safe AI use, operational security and cyber threats. Providers compared (11): Bodyswaps, Cornerstone (Talespin), Hack The Box, Lockheed Martin, Moth+Flame, Mursion, SimSpace, Skillsoft, Strivr, USC Institute for Creative Technologies and VirtualSpeech.
  • Aviation maintenance. VR, AR and 3D simulation for aircraft maintainers: procedures, inspections and troubleshooting on virtual aircraft. Providers compared (12): AVATAR Partners, Boeing, CAE, DiSTI, FlightSafety International, HTX Labs, Lockheed Martin, Mass Virtual, Moth+Flame, Pinnacle Solutions, Rolls-Royce and VRAI.
  • Shipbuilding and shipyard trades. Welding simulators and VR trades training for naval shipyards and the shipbuilding workforce. Providers compared (6): Industrial Training International (ITI), Lincoln Electric, Miller Electric, Moth+Flame, Seabery and VRSim.
  • Drones, counter-drone, EW and space. Simulation and VR training for drone operators, counter-drone teams, electronic warfare operators and space operations crews. Providers compared (11): CAE, FAAC, General Atomics Aeronautical Systems (GA-ASI), InVeris, Lockheed Martin, Moth+Flame, Northrop Grumman, OneArc (formerly BISim), Operator XR, Red 6 and Slingshot Aerospace.
  • AI-powered training. Simulations with AI role players, adversaries and tutors, and generative-AI conversation practice. Providers compared (11): Alelo, CAE, Charles River Analytics, Cubic, Discovery Machine, Lockheed Martin, Moth+Flame, Mursion, SoarTech, Synthesia and Virti.
  • Readiness assessment and analytics. Performance measurement and analytics for VR and simulation training: proficiency, behavior and readiness. Providers compared (12): 2 Circle, 4C Strategies, Aptima, CAE, Cognitive3D, Cubic, Design Interactive, Eduworks, HTX Labs, Lockheed Martin, Moth+Flame and SoarTech.
  • Pilot training and flight simulation. Full simulators, portable VR flight trainers and augmented-reality training for military pilots and aircrew. Providers compared (10): ASTi, Boeing, CAE, FlightSafety International, King Crow Studios, Lockheed Martin, Loft Dynamics, Moth+Flame, Red 6 and Vertex Solutions.

Healthcare

  • Healthcare communication. VR and virtual-patient practice for nurses, physicians and hospital staff: difficult conversations, de-escalation and patient communication. Providers compared (11): Bodyswaps, Embodied Labs, Engineering & Computer Simulations (ECS), Moth+Flame, Mursion, Oxford Medical Simulation (OMS), PCS, SimConverse, SimX, UbiSim and Virti.

Business and workforce

  • Corporate leadership and soft skills. VR and AI role-play for managers and teams: feedback, conflict, coaching, difficult conversations and leading change. Providers compared (9): Bodyswaps, Cornerstone (Talespin), Moth+Flame, Mursion, Skillsoft, Strivr, Virti, VirtualSpeech and Yoodli.
  • Hiring and realistic job previews. VR job previews and simulation-based assessments that show candidates the real job and help employers judge fit. Providers compared (7): Adaptive Immersion, Harver, HireVue, Moth+Flame, SHL, Strivr and Transfr.
  • Skilled trades and workforce training. Welding simulators and VR trades training for employers, community colleges and workforce programs. Providers compared (9): Heartwood, Interplay Learning, Lincoln Electric, Miller Electric, Moth+Flame, Realityworks, Seabery, Transfr and VRSim.